Last weekend, we had a Mexican extravaganza out in the country side – a couple of friends came over to my former grandparent’s house for an afternoon of gaming and an evening of barbecuing. Appropriate to the theme, the weather was very hot, but we had a nice big and airy barn which offered plenty of space for the table. We had planned to have several boardgames and at least one miniature wargames, namely a multi-player scenario for A Fistful of Lead Reloaded. I had prepared factions of five figures each, with each faction having their own objectives. Players would get money for each member of an enemy gang they took out and for the leader of another gang, with each gang having their own specified enemies. There was also money to be had by looting the houses, stealing the car or hauling the box of rifles back.
Half of the guests had never played a miniatures game before, but everybody wanted to join in, so we had a game with eight players. As A Fistful of Lead are simple and fast rules, everybody got them hang of them pretty quickly and the shooting started. Some players concentrated on looting the houses while others sniped at enemy gangs and leaders. I desperately wanted to get the car and managed to drive around for a short while until my leader, who personally was behind the steering wheel, went down in a hail of bullets and crashed the car in a rock.
In the end, we had a clear winner: The player controlling Bud Spencer & Terrence Hill’s gang had earned the most dollars, despite Terrence Hill being killed pretty soon and Bud Spencer taking to his heels soon after. The second place went to the Villistas, which looted a lot of buildings, while the third place was shared by several players. Naturally, I was the only one who managed to get all of his gang killed!
Here are some more impressions from the game:
The game was great fun and everybody seems to have enjoyed the experience. However, it was interesting to see how even a simple and fast system like A Fistful of Lead starts to bog down with eight players. We played for six hours straight and there were still plenty of gang members left. Also, turns did drag out a bit, which is no wonder if you think about it: Eight players with five figures each makes 40 activations per turn – with two actions per activation! If you had bad cards, it could take quite a while until you could do something. I guess that next time, we will have two different games running parallel and then just switch players.
Anyway, fun was had and what better way to spend a hot saturday afternoon then to hang out with friends?