Rebel Scrum – Armada AAR

Virago has repainted even more Star Wars: Armada ships, so Sigur and I again donned our space suits and took command of two fleets.


Sigur played the Imperials and fielded a Victory class Star Destroyer, a Gladiator class Star Destroyer (which I refused to acknowledge as a Star Destroyer because it has two points instead of one) and two Raider 2 corvettes. He also had Fighter squadrons galore, one of them led by a Major Rhymer who proved to be a major nuisance.

I had an Assault Frigate Mark II, two CR90 Corvettes and a couple of X- and Y-Wings. I also fielded one pimped out Nebulon-B Escort Frigate – this was to be my secret weapon, unfortunately it seems that even the Rebels weren’t in on the secret…


I decided to ignore the Victory class Star Destroyer, as its low speed would prevent if from entering the battle during the first couple of turns, and concentrate on my right flank. The Corvettes were ordered to take out Sigur’s Raiders while my big guy accelerated straight towards the Gladiator. The Gladiator also kept a steady heading and for a moment, we had a game of chicken going.

I can’t remember who yielded first, but the ships passed each other firing from all barrels.

While this was going on, the fighter squadron coalesced into one huge scrum in the middle of the board.

Due to Major Rhymer leadership, the TIE pilots quickly got the upper hand and my X- und Y-Wings were dropping like flies. I never got the hang of using those tiny craft! But then I finally managed to get my Nebulon-B Escort Frigate into range. It has fearsome anti-aircraft guns and wreaked havoc with the Imperial fighters. I have to say that I myself was surprised at how effective this ship was – something to keep in mind for further games…

However, on my right flank, it took my two CR90 Corvettes a long time to finally bring one of Sigur’s puny Raider Corvettes down.


And then the Victory Class Star Destroyer was close enough to enter the fray. The Nebulon-B didn’t last long, and the Assault Frigate also got pretty pummeled. The odds started to look very bad for the Rebels, and Admiral Snackbar decided to leg it into hyperspace.


What a fun game! I made some grave mistakes during deployment and couldn’t bring my strongest ship to bear until it was too late. Sigur had me pretty contained, keeping my attention with his fighters and then steamrolling over my bunched-together ships with his Victory Class Star Destroyer.

Armada is a great game, although it is a tad slow – but this might be due to our over-cautious deployment: for the first turns, we had our ships’ speed at 1, meaning it took us some time to get into range. Especially for the Rebels, with their more nimble ships, it might be sensible to enter a bit faster. Let’s try that next time!


3 thoughts on “Rebel Scrum – Armada AAR

  1. Mikko November 25, 2016 / 1:13 pm

    Man, that looks so tempting! I was already going “pew pew pew” in my head…must resist!

    • cptshandy November 25, 2016 / 4:25 pm

      It’s a fun game, but it does look as good as it does only because Virago painted all the fighters and repainted the capital ships!

  2. dparkins February 22, 2017 / 9:55 am

    Armada may be my favorite game because of the need to capitalize on so many things like speed, squadron control, and ship placement. To me, its heads and tails above x-wing but then again, I think I just love the look of the ships so much too. Thanks for the article!

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