A couple of weeks ago, K. and I have started a Sellswords & Spellslingers campaign. We both created two characters. I’m playing Bad Boy, a Dwarf fighter, and Ingwa, a Dwarf inventor with a big handgun. K. is playing Amarantia, a human fighter, and Annabelle, a human spellcaster.
While the sequence of scenarios is partly determined by my collection of figures and the progress of my painting (I’m painting up figures as we go along), the campaign is primarily a narrative one. The scenarios are linked with a story and we try to take into account what would make sense from the point of the narrative.
I also keep a campaign log where I record the scenarios we played and the campaign activities of the characters.
The story started with the party escaping from an Orc ambush (Scenario Through the Badlands). We managed to flee into a village, where we did some small-time work (busking, vermin extermination, patrolling). However, soon after we arrived, the village was raided by an Orc shaman and his minions (Scenario Defend the Village). The villagers asked us to take care of the Orc problem, but didn’t know where the Orc camp was. They knew, however, that another adventurer went out to find it but got lost in a swamp. We managed to find and free this adventurers, who had been taken prisoner by lizardmen (home-made scenario). Now we knew where the Orc camp was located! However, when we came back to the village, a merchant approached us and asked us to retrieve a cartload of wine that had been stolen by Goblins (Scenario Of Wine and Brambles). Fearing that the Goblins would drink the wine, we decided to tackle this problem before attacking the Orc camp. We managed to get five casks, but discovered that the Orcs and Goblins are in league with dark forces – what is going on?
We decided to attack the Orc camp and find out more (Scenario Orcs and Slippery Stones). Unfortunately, the attack did not go as planned – Annabelle was struck down and comatose, while Amarantia was killed. The other two decided to abort the mission and rescue their friends, which they at least managed. As the party didn’t have enough money for the resurrection of Amarantia, we had to loan some from the merchant in the village, whom we now owe a favour. At the moment, our somewhat subdued heroes are pondering what to do next: attack the Orc camp again (Scenario Orcs and Slippery Stones once more), or go to a wise woman living somewhere in the forest to find out more about the dark forces behind the Orc activities (Scenario The Healer).
It’s great how little work is necessary to make the scenarios fit a narrative and it’s easy to make up your own scenarios if you feel like it. We are really having a blast at this combination of miniature wargaming and role-playing. The scenarios are interesting and increasingly challenging, the campaign activities contribute to the flavour and the characters are growing on us – we were very glad we could resurrect Amarantia. Let’s see what happens next!