This was definitely the year of naval wargaming. If you add up all the naval wargames in my BGG statistic, they are at the top of the list with 18 gameplays.
In April, I suddenly had the urge to re-visit the 1/300 American Civil War ships I had prepared for a one-shot game years ago. Thanks to my 3D-printer, I added lots of new ships, mainly from East Coast Ironclads. At first I played my modified Galleys & Galleons rules, but from the second game on I started to tinker and by the fourth game, I was starting to create my own rules (I still logged them under Galleys & Gallons on BGG, because there is unfortunately no possibility to log games that are not in the database). I invited a couple of friends for playtesting (thanks to Sigur, Virago, Stephan and of course my wife K. for their feedback!) and, in the end, had something I was actually happy with. It needs some further development, but I’d really like to publish them in one way or another (probably as a low-cost pdf on wargamevault) this year.
However, the road into naval wargaming led me beyond the ACW and, after some reading, to the First Sino-Japanese War. I painted two fleets and K. and I started a campaign (which I’d like to finish this year). I then discovered that there were naval actions during the Spanish Civil War and promptly painted a Republican and a Nationalist fleet. From there, an interest in the mediterrean theatre during World War 2 developed, and I ordered even more ships, this time for the Italians and British. Virago, who has a long-time interest in naval aviation, offered to paint up some 1/600 aircraft, so I hope we can play a small campaign this year.
Next up on the list (actually in the first position if you don’t count naval wargames as one item) is a game my wife gave me for my birthday, namely Race for the Galaxy. This really is great fun and as you can see we played it a lot. This is also one of the rare games where I tend to win more often than not.
I also did a lot of role-playing this year. I started a Traveller campaign with my virtual group and had a lot of fun with world-building and running the games. I’m really happy about this group – it already existed before COVID and is an opportunity to spend time with friends living in other parts of Europe. And when I was a bit burned out DMing, Jan took over with a fabulous short Shadowrun adventure set in Germany.
De Bellis Napolenicis was another one of my rules-tinkering projects. At the beginning of the year, I started a 6mm napoleonics project and decided to use DBN for rules. I wasn’t completely happy with them and developed my own; however, this attempt at game design produced a decidedly mediocre result, so I abandoned it after a couple of play-tests.
Spirit Island is also a game I bought this year, mainly because my wife was interested. She also was the driving force behind playing it. I also like it, I think the theme and its implementation is great and it offers an interesting cooperative challenge.
Another recent newcomer is Undaunted: North Africa. I bought it just two weeks ago and we both like it very much, so this will see more plays next year.
At the beginnig of autumn, I was in a bit of a bad mood and behaved like a jerk, moaning that “no-one wants to play the games I want to play”. Keeping a statistic such as this is a useful tool to prove oneself wrong. It’s abundantely clear that I played a lot of games I like and that my friends are very indulgent – they even play-tested my not always exciting game ideas. And we had a lot of fun together, the highlights being the summer event racing game and my birthday game of Sharp Practice. So, sorry guys for being a jerk, I really enjoy all our games together and I hope that we will play many more!
My bad mood was partly a result of my working life, which was a mixed bag, with one huge exception: I started to teach at the Viennese University of Applied Arts at the department of Experimental Game Cultures. I started with a course on Innovations in Tabletop Gaming and I’m now running a course on game mechanics. This is hands down one of the best work experiences I’ve ever had – the students are curious, open and enthusiastic and the atmosphere at the department is incredibly welcoming. I really hope to be able to continue teaching there.
What is in store for 2023? I’m not really into making big plans, as I know that my interests can change at any moment. If pressed, I’d say that I’d like to publish something, either my ACW naval rules or the Star of Bravery campaign rules (perhaps even both). I’d also like to play a WW2 naval campaign set in the mediterranean, something that might get another motivational push when Sam Mustafa’s recently announced new naval rules come out. I also hope we’ll have another summer event – meeting a large number of good friends to have a day of gaming really is one of the highlights of my year. The Traveller campaign will also continue, at least until I run out of ideas, but then I’m sure someone else will take over as a GM. More Sharp Practice would be nice (I think I needed a bit of a break this year, but I start to miss it…). At the moment, I’m strangely enough again in the mood for some 6mm napoleonics, so I’ll try out Drums and Shakos Large Battles (and perhaps Blücher).
Oh, and I also want to post much more regularily on here, so I hope you will drop by occasionally. You might find a new post for a change!