First Game of What a Cowboy!

What a Cowboy! has arrived – well, the pdf has, I’m still waiting for the paper copy and the cards. But this was enough to stage a simple first game with my mate Stephan. As he lives in Sweden, we did it remotely, using my table and figures.

Now I was pretty hyped about What a Cowboy!, which is somewhat unexpected, as I wouldn’t consider the Old West to be one of my main interests, gaming or otherwise. I know almost nothing about the historical American West, but I always had a soft spot for the cinematic West – in fact, I had a bit of a Western phase when I was around 30 and watched quite a number, classical as well as modern.

Also, a couple of years ago, I did a small Mexican Revolution project, so I have Mexican buildings and figures – enough for a small game set South of the border… Using this set-up, Stephan and I played a small introductory game, with two figures each, one Greenhorn and one Shootist, each only armed with a Colt revolver.

The game was set in the little town of San Serif. Sheriff John Frutiger and his Native American friend Tahoma were tasked with defending their turf from two bandits, Andale and Bembo.

I took the bandits and Stephan played the lawmen. Suffice it to say that I fought the law and won! Tahoma was killed pretty early by a very lucky shot, and while the Sheriff fought on bravely, in the end he decided to skedaddle in the face of superior odds.

We both enjoyed the game very much. I have to say that it exceeded my expactations. I really liked What a Tanker!, the game it is based on, but I’m not interested in tanks at all, so I was happy to see the core mechanic implemented in another setting. This core mechanic is centered around a set of action dice, six D6 at the start for each character, which you roll and which give you a selection of possible actions (a 1 to move, a 2 to spot etc.). This is a great mechanic: it offers uncertainty, but potentially also a lot of choice and decision points. It also makes the game very fluid and dynamic. If you have enough appropriate dice, you can move quite a lot. Not only does it bring you quickly into action, it also allows you to outmanoeuvre your opponent, which, in the town setting we had, led to some really cinematic moments – running up in the back lane behind Main Street and shooting at the Sheriff from behind was quite fun. 

One thing I was surprised about how well it worked was ammunition. In the game, the ammunition for each gun is tracked. Now this sounds like a lot of bookkeeping and potentially unnecessary detail, but it really isn’t – as there isn’t much bookkeeping involved in the game, it’s not complicated. What is more important is that it feels right for the genre and it again produces cinematic moments, when suddenly the characters have emptied their six-shooters and scramble to reload.

I guess this is the thing about What a Cowboy!: it conveys the feel of a Western movie very well.  I’m looking forward to playing more games, perhaps even a campaign – let’s see if I can rope my mates in…

The Raft Lookout

A couple of things have recently caught my eye.

First, Campaign Game Miniatures have released two new 18mm napoleonic figure sets. The first is a party of soldiers with supplies, the other one is a Vivandière with a pack mule.

I’m especially happy about the second one – Vivandières played an important role in the French army and women in similar functions (official or unofficial) could be found in many other napoleonic armies. The models look very nice and clean. I will certainly get a set of each. Dermot has already announced that more stuff will come for the “camp and supplies” section of his range. As I’m mainly playing skirmish games, I can never have enough of such things, so I’m really looking forward to the new releases.

TooFatLardies have announced a new set of rules: What a Cowboy! The name already suggests that the game’s DNA is derived from What a Tanker!, a game I like very much (even though I’m not interested in tanks). If you follow the Lardies on social media, you will have seen some of their numerous test games. The rules will be out by the end of February. I will certainly get those, not only because I like the basic mechanisms, but also because I already have figures I can use, namely my Mexican Revolution collection.

Virago also has a long-time plan for a Wild West project (and some figures stashed away), so you can expect reports of shoot-outs in the near future.

My Spanish Civil War naval project has triggered an new interest in the Spanish Civil War in general. So my curiosity was roused when I read about a new boardgame being published.

Land and Freedom: The Spanish Revolution and Civil War looks very promising, especially since it is a semi-cooperative game where all the players work together against the fascists. This is a good idea because first, who wants to play the fascists, and second, instead of depicting the anti-nationalist side as a coherent block, it allows to show the difficult cooperation between the different factions. It is published by Blue Panther and will be out by the end of January.

Virtual Lard III

Like for many others, the pandemic has been a bit of a struggle. Due to preconditions, I’m very cautious and really try not to get this virus. While I usually don’t mind staying at home and this XKCD comic rings true for me, I do miss my friends and our gaming get togethers. While it was warm, we could at least meet in the garden, but this is no longer possible. So I started to look for other options. I already have a virtual RPG group using Discord, which was started before the pandemic because I wanted to play with friends living far away. I also run a play-by-email Kriegsspiel which is great fun and possibly one of my best gaming experiences ever (more on this some other time).

Listening to the TooFatLardies Oddcast, I heard them talking about Virtual Lard, an event where Lardy games are played over the internet. I wanted to try this out and got my chance to participate in a game of Sharp Practice at Virtual Lard III. The game, entitled “Bridge over the Tormes”, was set during the Napoleonic Wars in the Spanish Pensinula and was run by Bob Connor. Bob had a lovely table and three cameras, two static and one moveable. I played together with Wil from the US against Francis from Edinburgh and the Lord of Lard himself, Richard Clarke. We commanded the French Forces and were tasked to take a bridge which, as we were told, was only lightly defended by some Spanish militia. Of course the nasty British turned up, who’d have thought?

The game started with Wil and me struggling to get our men forward. Some interesting mishaps tormented my Voltigeurs, among them my main Leader being knocked out by a musket ball early on and some riled up bees attacking my line troops. All the while, the Allied forces peppered us and for a time, it seemed as if we would be unable to get a hold on the situation, let alone secure the bridge. However, I managed to work my skirmishers around the Allied right flank and Wil finally got his Grenadiers going, delivering a devastating charge right into the British line. This turned the game and in the end, Wil snatched victory from the jaws of my clumsiness.

The game was a large one (at least compared to the games I ususally play), but it moved along at a brisk pace. We did play for four hours, although it didn’t feel that long. I guess that Bob must have been quite exhausted, as he had to run around the table, move the figures and keep the game going. But it worked exceedingly well. Bob drew the chits out of the bag and anounced which Leader was activated, we gave our commands and rolled our own dice. Dice rolling is a good way to keep the players involved and give them at least a bit of the haptic experience of tabletop gaming. Of course it’s not the same as standing around the table, but it still feels like a miniature wargame and not a computer game. Banter is a bit more difficult on Zoom, but we still laughed a lot.

All in all, it was a great experience I very much want to repeat. I’ve ordered a webcam two weeks ago, so I think about setting up a game for my friends and, after I have some practice, maybe even one for Virtual Lard – Richard Clarke told me that they want to continue with this format, as it is more than just a substitute for face-to-face gaming. And I agree that gaming with people from all over the world adds another quality. I’m still looking forward to seeing my friends at the table, but virtual gaming is also a fun and rewarding experience.

The Raft Lookout

To celebrate the new year, I’ve decided to introduce a new section to the blog. In semi-regular intervals, I want to present new(ish) gaming-related stuff that caught my eye. For the first installation, I’ve found four items which might be of interest to you.

Peter Pig has launched The 15 Mill, a new pdf magazine “that promotes the use of 15mm miniatures and modeling in wargaming”. As 15mm is a scale very dear to my heart, I find this a commendable enterprise! What is even more exciting is the fact that each issue will include a small game (or “gamette” as they call it), and for each of those games, Peter Pig will produce a special pack of figures.

15mill gamette 1 th eduelThe first figure pack is now available: it’s a lovely set of duellers (so we can get an idea what the first game will be about…). The magazine itself contains all sorts of useful articles and is not limited to Peter Pig-related topics. It is available for free, so why not give it a try and download it here?

cover-smallThe end of 2018 saw another new magazine launch, namely TooFatLardies’ Lard Magazine. It supplants the old Specials, which have been published bi-annually since 2004. In contrast, the Lard Magazine will be an annual publication. However, it looks much more professionally, with a clear and modern layout. As to be expected, the content is of high quality: over 170 pages of Lard, covering all sorts of Lardies games like Bag the Hun, Chain of Command, I Ain’t Been Shot Mum and Sharp Practice. I found the two articles on Kriegsspiel especially fascinating: one on playing it over the Internet and another one on using it to generate tabletop battles. The magazine is available for £6.00 and is highly recommended to all fans of TooFatLardies!

littlewarstv_logoLast summer, a new YouTube channel called Little Wars TV was launched. Produced by an US wargaming club, it features impressive production values. Each episode is centered on a battle, which is recreated on the tabletop. However, this is not your usual blow-by-blow battle report with monotonous dice rolling filmed by a shaky hand camera; rather, it is a professionally filmed and, what is most important, edited account of what happened on the table, interspersed with statements by the players about their plans and reactions. Furthermore, each episode is introduced by a short discussion about the historical context of the battle. This is also very cleverly presented: while it is short and succinct, there is always a short critical discussion about contenting interpretations of the events. The games themselves are also very interesting and it is evident that a lot of thought went into scenario design, with some clever twists and surprises for the players. I also like that, while most of the battle are rather large affairs, they mainly use smaller scales – and those look very good, making nonsense of the trite argument that only 28mm looks good in visual media. Little Wars TV is not only very entertaining, it is also a great inspiration which manages to showcase the best about historical wargaming.

As you know, I’m very interested in co-operative gaming, so I’m happy to see that co-op mechanisms increasingly make their way into the realm of miniatures wargaming. After Andrea Sfiligoi’s pioneering Sellswords & Spellslingers,  Joe McCullough has recently released Rangers of Shadowdeep.

257695Joe is the designer of Frostgrave and the new game seems to share core mechanics. However, it is fully cooperative, with players working together to accomplish different missions. In contrast to SS&SS, which is more of a construction kit, Rangers has a fully developed background world and the characters seem much more pre-defined, each being a ranger with a companion. I’ve not bought it yet, as I still feel like I’m not finished with SS&SS, but I might succumb to the temptation as I’m interested in how Rangers approaches co-operative play. The rules are available via wargamevault as a pdf ($20.00) or as a printed book ($30.00).

And 2019 might bring even more co-operative miniatures gaming goodness: Alternative Armies have announced no less than two sets of co-operative rules: one called Doom Patrol for special operations through the ages and another one, which is in development and might or might not see the light of day, for robots cleaning out a space station. You’ll find more information here as soon as I get it!