On the Painting Table

I’ve been pretty industrious painting-wise during the last weeks. After finishing the Confederate cavalry, I’ve decided that I also want a force of white Union troops. I got figures in marching pose for a change and have now finished three groups of those. I’ve got a couple more coming up, this time in shooting and loading poses so they can also be used as skirmishers.

The last issue of Wargames, Soldiers & Strategy contains a fun looking mini campaign for Sharp Practice featuring the Louisiana Tigers, the most famous (and one of the few) Southern Zouave regiments. I wanted to paint Zouaves for a while and this seemed as good an excuse as any. Fortunately, the scenario specifies only one group of skirmishers as the Tiger Rifles, the company that wore the characteristic uniform with striped trousers. I was a bit apprehensive about doing the stripes, but I think they worked out ok.

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And now for something completely different: rats! My recent game of Advanced Song of Blades and Heroes gave me the spontaneous idea to make a small fantasy warband. I like rats and I’ve always wanted to have Skaven, so I got a couple of figures very cheaply second-hand. Virago has promised me to give me some more.

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This is actually my first attempt at 28mm Games Workshop figures. I’m not totally convinced, as they contain too many frills and furbelows for my taste. Still, second-hand GW figures are arguably the cheapest option of getting 28mm fantasy figures and they will work fine enough. I hope that I can wangle some plainer rats off Virago.

Finally, I’m making more sabot bases for the 15mm ACW figures. They are made of magnetic foil on thin sheets of brass – looks ok, is very handy for moving groups in formation and allows easy removal of casualties.

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Building an ACW Earthwork

In July 1864, the 1st South Carolina Volunteers took part in a probing assault against Confederate fortifications on James Island. Together with two other regiments, they attacked a Confederate fieldwork fitted with artillery. I have found no detailed description of how this particular piece of fortification looked, so I decided to make a generic earthwork for the scenario.

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Drawing of Confederate earthworks by Alfred Waud

I normally only make rough sketches for my projects, but this time, I drew the outline of the structure in the size that I actually wanted to have it on a large sheet of paper. This made it easier to determine the overall size – I wanted it to be an imposing center-piece for the table, with space enough for three guns with their crews, but I also didn’t want it to become too large.

The structure itself was based on a 1mm thick sheet of plastic. To make it more massive, I used two layers of 5mm thick foamboard to raise the whole thing a bit. I then drew the outline of the fortifications on the foamboard.

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The wooden walls stabilising the inner face of the fieldwork were made out of match sticks. As always, I glued them unto a piece of paper and, when the glue had set, cut them out in the shape I needed them. This saves as lot of time and is less of a hassle than fiddling around with matchsticks trying to fit them into place individually.

On the flanks, I made raised platforms for infantry to shoot from. I also made wooden platforms for the guns. These can be seen in many period photos and were built so the guns would not sink into the earth when recoiling and could be pushed back into position easier.

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The actual earthworks were then modelled with DAS Air Drying Modelling Clay. It was the first time I used this clay, which is recommended by master modeller Tony Harwood. I’ve only used FIMO Air Light before, which is much lighter and a bit softer, but also more expensive. DAS is surprisingly stiff and it takes some work to make different bits stick together seamlessly. When I had the feeling I finally got it, I was almost finished, so the parts I modelled at the beginning look a bit uneven.

Normally, I would use sand to get a surface structure, but I discovered that I had run out of fine sand, so I decided to try structural paste. I primed the whole thing with Vallejo IDF Israeli Sand Grey and then used Vallejo Dark Earth, which is the same paste I use for the bases of my figures. This was then drybrushed with GW Terminatus Stone. The wooden parts were first painted with GW Stormvermin Fur (a brownish grey), washed and drybrushed with GW Baneblade Brown and Vallejo Silver Grey.

And here it is with artillery:

It looks impressive enough to be a daunting objective for the 1st South Carolina, and I could even use it to recreate the famous charge of the 54th Massachusetts on Fort Wagner.

Clearing out the Rebels – Sharp Practice AAR

At the moment, I’m playtesting a series of scenarios for Sharp Practice. My intent is to have them eventually published in some shape or form, but before this can happen, they have to be researched, written up and playtested. All of them depict historical actions of the 1st South Carolina Volunteers, one of the first African-American regiments of the American Civil War.

The objective of this scenario was for the Union to clear out the Rebel pickets and burn huts so as to establish a defensive perimeter. K. played the Union, while I took the Confederates.

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The first two Union groups deployed in line at the center, no doubt intent on heading straight for the central building, which also served as the Confederate secondary deployment point. K. also sent a group of skirmishers to her far left flank. To counter the thread in the middle, I deployed two groups in line behind the fence so as to defend the house. Two other groups marched along the road at my left flank.

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I also sent both of my skirmishers to protect my right flank, where K.’s guys were running towards the house with spirits & tinder box. They managed to check the Union advance. However, K. then deployed her regimental chaplain, who rallied all the shock, bringing the skirmishers back into the game.

However, an even more dramatic turn happened on the other flank. K.’s second group of skirmishers worked their way around the flank of my second line of infantry, which was taking up position to blaze away at the Union center. I had to detach one group to chase away the pesky guys. At first, they duly fell back.

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However, before my guys could react, they turned around and charged them! The Rebels, who had unloaded muskets at the time, were pretty surprised – which must have been the reason for the disastrous result of the melee: The group lost by a margin of 4, fell back and broke, taking the Rebel commander with them.

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The lone Confederate group on the road was now in a bad spot. I made my biggest mistake by deciding to get them behind the fence in the center, were they could join the other Rebel leader. However, I somehow overlooked that to do this, they would cross the line of fire of a Union formation which had not yet fired a shot. A controlled volley later, and those Confederates were also running.

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The Union skirmishers were now free to advance towards the leftmost building and set it ablaze.

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There was still an intense firefight – with lots of smoke! – going on on my right flank, but K. was starting to divert one of her center groups to this action and my Force Morale was at 2 while hers was at 8, so I conceded.

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A very enjoyable game with some unexpected turns! This was actually the second version of the scenario. The first proved to be far too hard for the Union, but this was quite balanced. It’s never easy as the attacker in Sharp Practice, especially if there are objectives to be fulfilled. But we both agreed that the scenario offered plenty of options how to attack and how to set up a defense.

On the Painting Table

It’s rather hot and painting is going slow. But I’ve got a nice working space, even though it’s not a permanent set up – I put everything away after each session.

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I’m still working on ACW stuff. I’ve prepared a group of Confederate infantry, a mixture of leftovers from Peter Pig and Essex.

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I’m almost finished with the Confederate cavalry. On the second tray, you can see the last batch of horses undercoated and waiting to be painted. The figures to the right are two survivors from Zombicide. I rather enjoy the game and fancied having a go at the figures. They are plastic and I’m not entirely happy with the style, but they paint up easier than I would have thought. Maybe I’ll continue and do all of them. I can’t, however, see myself painting the 65 zombies included in the game!

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The two dogs are from Peter Pig and are for a scenario. I also made some other things for scenarios for Sharp Practice. First, a jetty:

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Second, a Hale rocket launcher. This is one of the more peculiar weapons of the American Civil War. It was used by the Union on several occasions, although it was considered to by quite inaccurate. “[T]he missiles from the rocket-stands on our right, while they did no damage, served to frighten the enemy’s artillery horses,” writes an officer of the 54th Massachusetts. It had some advantages, such as its portability and that it could be mounted on flat boats, as it had no recoil.

Anyway, it was used in an action I want to game and Sharp Practice contains rules for rockets, so here’s my quick attempt to make one: