My New Gaming Table

As you probably know, until now we’ve been gaming on the dining table. This meant that I couldn’t set up and prepare a scenario in advance and things had to be put away immediately after the game was finished. Apart from prolongating our precious gaming time, it also made it impossible to interrupt a game and finish it the next day.

Now K. has finally allowed me to get a second table for the living room to use as a gaming table. As it had to be a smallish one, so it wouldn’t take up too much space, I went for an extendable IKEA model named BJURSTA. Measuring 90cmx90cm, it can be extended to 168cm length, which will be enough for our demands.

Assemblage was, as always, a bit of a hassle – this time, I managed to screw on the legs on the inside instead of the outside! I’m much better a building 15mm scenery, I have to say, but at least I provided some entertainment for K.

In the end, everything turned out fine and now I’m the happy owner of a gaming table!

To celebrate, I set up a small game of DBA with my El Cid figures. K. was busy, so I tried to play solo, which – apart from having a dunderhead as an opponent – worked ok. It gave me an opportunity to learn the rules a bit better, although I’m not sure I did everything correctly. The game was surprisingly interesting and also felt historically correct. The flank attack by the Almoravid light horse was easily driven off by the crossbows (I was a bit surprised how easily), but the Almoravid spears held their ground against the Spanish knights and managed to drive them back step by step. However, as the Almoravid flank had broken, the Spanish only needed to destroy one more unit, which they managed – a clear Spanish victory with one one unit lost.

DBA really is more fun than it looks. Next time, I might be able to convince someone else to game with me. However, the first proper game scheduled on the new table is another scenario of Sharp Practice!

A Medieval Fortress

The year before last, I bought a medieval fortress set from Kallistra at CRISIS. This is a substantial set, with a couple of walls, towers, a keep and a gate. I’ve been collecting siege scenarios for the Wars of the Roses as well as for El Cid and was looking forward to having games. However, I abysmally failed when it came to painting, and this was not for trying. After two attempts, I angrily packed the whole thing and stored it in the cupboard.

So when I discovered that my new gaming chum Sigur is a professional painter and proprietor of Battle Brush Studios, I decided to hand the whole hotchpotch over into his capable hands. As was expected, Sigur revealed himself to be a real wizard of the brush: reliable, fast and extremely talented! I’m very happy with how the fortress turned out.

Assembling all my already painted siege stuff, including my scratch built mine, I staged a mock siege just for the fun of it. Here are some pictures of the whole set up:

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I’m really looking forward to having a game with the fortress. I can also highly recommend Battle Brush Studios if you need a reliable painting service that delivers stunning results.

Meet the Neighbours!

We’ve settled well into the new city and apartment, although the heat is unbearable at the moment. Fortunately, I met fellow wargamers Sigur Skwarl and Virago, who took my mind off the weather by preparing a game set in good cold England.

This was my first game of Dux Britanniarum, but as a longtime Lardies fan, I recognized many of the mechanisms. Also, my hosts occasionally gave me hints when I was about to make a mistake – they don’t know yet that this had nothing to do with me being a beginner and all with me being a tactical dunderhead!

The British village.
The British village.
Close the door, I spot Saxons!
Close the door, I spot Saxons!

I took the stalwart Romano-British, which had to defend their village from a raid by greedy Saxons played by Sigur. The first couple of turns, Sigur rushed his men towards the village centre while the Saxons advanced at a more leisurely pace.

Saxons storming into the village...
Saxons storming into the village…
...and British marching to stop them.
…and British marching to stop them.

The only exception was a young British Big Man, who spurred his warriors on and advanced in front of the British line. When the Saxon saw this, they immediately charged, massacring their poor enemies. Fortunately, my force morale didn’t suffer – seems no one liked the overambitious guy.

The victorious Saxons form a celebratory shield wall.
The victorious Saxons form a celebratory shield wall.

The Saxons started searching the houses for loot but didn’t find anything for several turns. I used the time to organise my levy into one big mass of unwashed terror and ushered them towards the Saxons.

The great unwashed.
The great unwashed.

They proved more resilient than any of us thought! In the end, however, they succumbed to the superior fighting skills of the Saxon elite.

With those guys gone, there was no real resistance left and the Saxons managed to carry off a couple of pigs. Salad only for the poor British this week!

This was a great game and a fun evening. Rules-wise, I really liked Dux Britanniarum. It was interesting to see how mechanisms already present in Sharp Practice have been refined and streamlined. Especially Force Morale is a concept that I would like to see in SP – maybe I’ll make a house rule to include it. The card system is very clever and the campaign looks impressive. All in all, it looks a bit as if Sharp Practice were a rough gem while Dux Britanniarum was a polished diamond. Don’t get me wrong: I still love Sharp Practice as it’s incredible versatile and lends itself to all kinds of tinkering, which is something I like to do. However, I’m really tempted to get a copy of Dux Brit and dust off my SAGA figures for some Dark Ages rumble.

But most importantly, my hosts were gracious and fun and it was a pleasure to game with them. Thanks Sigur and Virago, I hope we’ll have more games in the future! And thanks for letting me use your photos.

To Catch a Queen – WotR AAR

Recently, we had K.’s brother J. and his son over to play a game of medieval Sharp Practice. Some of you might remember that I built a medieval cog once – well, it was time to finally put her on the table!

The scenario was set after the Battle of Northampton in 1460, where the Yorkists managed to capture King Henry. Queen Margaret, however, managed to escape to Wales, despite being ambushed on the way by some Yorkists, who took all her valuables.

In our story, the Queen wants to escape to the coast to take a ship to France, no doubt to get some money from her father to raise an army. The Queen was escorted by her loyal bodyguard of Men-at-Arms and some mercenary handgonners. Waiting for her on the beach were a group of Archers and a detachment of sailors from the ship’s crew. Hot on her heels were the Yorkists, who had a slight superiority in troop quality, fielding two groups of Billmen, one of Archers and one of Men-at-Arms.

K. and the kid played the Lancastarians while J. and me took the Yorkists. We decided to split our forces: the Billmen were deployed to pursue the Queen’s entourage while the Men-at-Arms and the Archers were to advance on the beach.

"Any sign of them yet?"
“Any sign of them yet?”
The Queen and her retinue.
The Queen and her retinue.
Yorkist Billmen hot on their heels.
Yorkist Billmen hot on their heels.

The Yorkist Billmen stepped lively and were able to engage the handgonners positioned to the rear of the column. The handgonners shooting hurt but didn’t deter the brave lads.

Billmen engaging handgonners.
Billmen engaging handgonners.

Still, the handgonners kept up an efficient defence, falling back without breaking when attacked, shooting and blocking the way for their pursuers. In the end, they succumbed to the greater numbers, but they had successfully delayed the Yorkists’ advance.

The Handgonners' fighting retreat.
The Handgonners’ fighting retreat.

Meanwhile, on the beach – nothing happened. K. and the kid had deployed their troops to secure the embarkment and waited.

Lancastarians waiting.
Lancastarians waiting.

Unfortunately, neither of our two Big Men positioned on the beach could be activated, as their cards just wouldn’t turn up before Tiffin ended the turn. This went on turn after turn, and we were getting quite frustrated, as we knew we had almost no chance to stop the Lancastarians now. Finally, we got the Archers and Men-at-Arms going, but it was too late.

Finally the Yorkists advance.
Finally the Yorkists advance.

The Archers managed to do some damage and our Men-at-Arms took their anger out on the poor sailors, but this couldn’t change to inevitable result: The Queen embarked in her boat, and while the Archers took one last shot at her she was rowed to the ship, which set sails and took her to France.

The end.
The end.

It was great fun to play with J. and the kid, and I was happy to get the boat out and use the beach mat for medievals. However, the game was very frustrating for J. and myself. I felt like a bad host as J. didn’t have much opportunity to actually play! Perhaps I should consider to soften the effect of the Tiffin card a bit, at least in scenarios like this, where a chase is going on and it is not even very plausible for the pursuers to stand around and do nothing.

Still, everyone agreed that they had a good time, so I’m sure we’ll have an opportunity to play again soon.