Review: The Cousins’ War

When this game was mentioned on the Meeples & Miniatures podcast, I immediately pricked up my ears. I’ve been interested in the Wars of the Roses for a long time and I like innovative games that can be played in a short time. The Cousins’ War, published by Surprise Stare Games, promises just that at a rather low price.

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The game comes in a sturdy and small cardboard box. In fact, the box easily fits into my bag, making this a perfect game for travel and holidays. Nevertheless, the production value is high: The board is made of very sturdy cardboard and the gaming pieces are made of wood. You also get a deck of cards and three dice.

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The game has a built-in turn limit: It will end after turn 5. The objective is to control all areas of England, or, when the turn limit is reached, to control more areas than your opponent. This is done by placing wooden cubes, which can be moved by playing action cards. Each turn, there is also a battle, the winner being allowed to place his surviving cubes onto the board.

Battles are resolved by a clever bluffing mechanics which introduces suspicion and second-guessing – very thematic for a war in which commanders did occasionally change sides right on the battlefield.

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Action cards can be played for the specific action that is stated on them or for their Command Points, which enables the player to do different things, such as move his or her cubes to the battlefield or to a region of the board, or even to try to remove the opponents cubes.

Action cards also have secondary actions which may benefit your opponent, so it is important to watch which card to play at which moment. A surprisingly large number of actions and combinations of actions are possible. This enables strategic planning, but also introduces an element of uncertainty and even chaos, because the other player will do something completely unexpected. Again, all this makes the game very thematic – the Wars of the Roses were full of surprising turns and double-crossing.

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Normally, K. doesn’t like bluffing, but in this game, it is only a small part and it feels right. We are both not used to it, though, so lots of grinning and giggling ensued. We both enjoyed our first game very much. The nasty Lancasterians won after turn 2, but I’m looking forward to a rematch.

Highly recommended if you fancy a quick and portable game that nevertheless has a strong theme and feels like you are playing out an epic conflict.

2 thoughts on “Review: The Cousins’ War

  1. Dave July 28, 2017 / 9:45 am

    I very rarely play and almost never buy boardgames but might go for this one – thanks for the review

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